27 May 2022
The first session of the third edition of the International School of Cultural Heritage 2022 is over. Focusing on the technologies for archaeology, this edition of the permanent workshop for Italian and foreign professionals to share knowledge, experiences, methods, and tools that inform their working practices involves thirtythree professionals coming from eight Mediterranean countries (Egypt, Jordan, Israel, Lebanon, Marocco, Palestine, Tunisia and North Macedonia). The invited professionals take part in a spring intensive online training program, streaming on fad.fondazionescuolapatrimonio.it, and in fieldwork in Italy during the fall.
This week, the professionals and experts focused on how the new technologies may help develop new strategies for public engagement and the accessibility of archaeological sites and cultural institutions. Specifically, this year’s participants explored the ways common video games, such as Fortnite and Minecraft, can offer solutions to expand the museums’ rearch and its capacity to transfer information to new audiences. Other webinars unfolded through more practical activities, such as the analysis of fourteen different types of storytelling – and the ways in which these change the traditional definition of ‘museum’ – the different prototypes of Interactive Media Applications already published or installed in museums, the case-studies of the ‘Open Campania’ project and of the Colosseum archaeological park, the basic tools used by user experience designers and how they can be applied to the field of archaeology and, finally, the European regulatory framework for cultural policies related to public engagement and the accessibility of cultural institutions. The last day, Daniela Talamo, Head of International Unit at the Fondazione Scuola dei beni e delle attività culturali, made a recap of what has been done in this first session, setting a new meeting for the participants on the 16th of June in order to further discuss how to put all that has been learned into practice in the fieldwork that will take place in Italy in the fall.
Speakers of the week: Fabio Arduino Viola, founder Tuo Museum, Elisa Bonacini, Courtesy visiting professor at Institute for digital exploration (IDEx), University of South Florida, Stefano Tomasi, Fake Factory, Stefano Borghini, architect at the Colosseum archaeological park, Sofia Pescarin, Senior researcher, Institute of Heritage Science – National Research Council of Italy (ISPC-CNR), Maria Chiara Ciaccheri, We Exhibit, Elisabetta Bruno, Coopculture, Paola Autore, Coopculture, Paolo Buccella, Coopculture, Francesco Badaloni, Head of user experience design and of graphic design departments at GEDI publishing group, and Alessandra Lucchese, Counselor at the Grant Office for European direct funding of the general Secretariat at the Italian Ministry of Culture.